just so you know, it would help if you practiced before you recorded it
-I agree, usually I practice even the recording, an average 10 minute session takes an hour to record finally . . . in the end it just took an idiot to point to the buttons on this one . . . and that idiot does a circle in 365 degrees!
Shift+c still works to center cursor, no need to zoom wildly and still get things misnaligned.
You did not add a texture, you modified the material to have a different diffuse colour.
Perhaps point out the context sensitivity of everything, like the panel for modifying the spin parameters which appeared after the spin was done and the materials tab only being visible when an object is selected…since you are guiding us through the new interface…
Wow… Shift+s to snap to grid. It rotates around the axis you are looking down just like the older ones. You had your cursor over the front view, so it spun around the y axis.
2:40 – You can the centre of your selection using [SHIFT]+[S]
4:40 – To move all the vertices in line with one axis, provided that the 3D Cursor is at 0,0,0, just set the pivot point to 3D Cursor and scale down to zero with the appropriate axis, in this case the Y. You can do this very quickly by pressing [.] to set the Pivot Point to 3D Cursor, then [S] to scale the selection, then [Y] to restrict the scaling to the Y Axis, and finally [0] to scale down to zero on the Y Axis, and enter.
First of all you’re wrong about XP; Linux is far superior. (Especially when doing huge renders. You can use Firefox simultaneously with no lag at all thanks to good CPU management, FF would die a horrible death if you tried to do the same thing in Windows.) Second of all, modifiers totally deserve their own tab (It can become quite the scrolling journey when you have a huge modifier stack).
as time goes by, I start to agree with both!
I am always a fan of a good Cosmos tribute. I also don’t mind the casual approach. It gives me time to look around this new interface and try and recall where things were, and where things now are. I like your style, Adam! Keep up the good work.
Never mind the Wiz kids that have been working with Blender since they left the potty(or so it seems). I don’t think what you made is the point here. Showing the new interface is. And as far as this viewer is concerned, I, a)learned a lot and b) admire people whom share their knowledge. There is something else…Take a fresk copy of XP, no SP’s or patches….install any program and don’t browse to unsafe sites….Runs twice as fast as any Linux distribution…I doesn’t sound cool though…
By Snipsnap, December 4, 2009 @ 6:09 am
Very complicated! Alternative: http://www.blendermagz.com/2009/04/14/blender-3d-lathe-modeling-wine-glass/
By anil nair, December 4, 2009 @ 6:45 am
good, thank you
By spacetug, December 4, 2009 @ 8:48 am
just so you know, it would help if you practiced before you recorded it
-I agree, usually I practice even the recording, an average 10 minute session takes an hour to record finally . . . in the end it just took an idiot to point to the buttons on this one . . . and that idiot does a circle in 365 degrees!
By yoff, December 4, 2009 @ 4:22 pm
Shift+c still works to center cursor, no need to zoom wildly and still get things misnaligned.
You did not add a texture, you modified the material to have a different diffuse colour.
Perhaps point out the context sensitivity of everything, like the panel for modifying the spin parameters which appeared after the spin was done and the materials tab only being visible when an object is selected…since you are guiding us through the new interface…
-good points, there is always something!
By Thomas, December 4, 2009 @ 7:13 pm
Wow… Shift+s to snap to grid. It rotates around the axis you are looking down just like the older ones. You had your cursor over the front view, so it spun around the y axis.
By phildog, December 5, 2009 @ 1:40 am
Nice tutorial. Some quick points:
2:40 – You can the centre of your selection using [SHIFT]+[S]
4:40 – To move all the vertices in line with one axis, provided that the 3D Cursor is at 0,0,0, just set the pivot point to 3D Cursor and scale down to zero with the appropriate axis, in this case the Y. You can do this very quickly by pressing [.] to set the Pivot Point to 3D Cursor, then [S] to scale the selection, then [Y] to restrict the scaling to the Y Axis, and finally [0] to scale down to zero on the Y Axis, and enter.
By Davis, December 5, 2009 @ 10:54 am
First of all you’re wrong about XP; Linux is far superior. (Especially when doing huge renders. You can use Firefox simultaneously with no lag at all thanks to good CPU management, FF would die a horrible death if you tried to do the same thing in Windows.) Second of all, modifiers totally deserve their own tab (It can become quite the scrolling journey when you have a huge modifier stack).
as time goes by, I start to agree with both!
By flawedprefect, February 20, 2010 @ 9:30 pm
I am always a fan of a good Cosmos tribute. I also don’t mind the casual approach. It gives me time to look around this new interface and try and recall where things were, and where things now are. I like your style, Adam! Keep up the good work.
By Johnjulian, March 25, 2010 @ 1:35 am
Great tutorial!
Never mind the Wiz kids that have been working with Blender since they left the potty(or so it seems). I don’t think what you made is the point here. Showing the new interface is. And as far as this viewer is concerned, I, a)learned a lot and b) admire people whom share their knowledge. There is something else…Take a fresk copy of XP, no SP’s or patches….install any program and don’t browse to unsafe sites….Runs twice as fast as any Linux distribution…I doesn’t sound cool though…